Clan Wars 2 - Red Reign
Strategy Guide
Hi there! This
guide and the actual game was created by me Adam, owner of GoblinArena.com
To play “Clan
Wars 2 – Red Reign” or any of its Expansions, Sequels and the Prequel visit GoblinArena.com.
I hope that you
enjoy this strategy guide and manage to rule all the Goblin Clans! Good Luck!
Contents
1. Overview
2. Units
3. Heroes
4. Upgrades
Overview
Clan Wars 2 is a
fantasy offensive strategy game with defensive elements. The aim of each level
is to conquer your enemy’s stronghold by amassing and sending armies of goblins
and their allies against them. To lead your armies you are given a choice of
heroes.
The three main
areas you need to excel in this game to win are: Hero Progression, Field
Dominance and Money Management.
Hero Progression
It is important
to use your Hero as often as possible so that they level up. Each time the hero
“levels up” they become much stronger and unlock their skills. A high level
hero will be able to kill many powerful units time and again.
Remember that
when a Hero is heavily injured it is best to return back to the Stronghold to
be healed before dying as recovery is much shorter.
Field Dominance
Early on and
throughout the game you want to ensure that the battle is being held on the
enemy’s side of the field as this will ensure that you receive more gold and
experience for each death of ally and enemy units. From the beginning of the
game send out as many slaves, archers, soldiers as possible. Keep pushing your enemy, this will result in a much better chance of winning.
Money Management
Be selective in
what you spend your money on. Don’t spend money on upgrades for units you won’t
use. Similarly if you are dominating the field don’t spend gold on upgrading
your tower defences (you can do that later if needed). You will earn an
interest on gold that you currently hold so you don’t have to spend everything
at once.
The interest rate
can be upgraded further by using your skill points (after a level is finished)
and can be used as an advanced strategy, if money is managed well, you may be
very wealthy which is advantageous so that your favourite units can be upgraded
to a much higher level.
Units
Slave
The slave is a
very basic and weak unit. At the beginning of the game this is all you can use
due to limited experience. They are only good against similar weak units and
for defending archers. It is still important to send out as many Slaves as possible
as soon as the game begins to ensure that you kill the enemy’s slaves closer to
their base as this gives you more gold and more experience.
GOLD:
HIT POINTS: 50
DAMAGE: 8
TYPE: Light Melee
HOT KEY: ‘1’
Archers
Goblin archers
are weak but very useful as long as they are well protected by melee units.
Once a group of archers are gathered together they are a significant advantage
against weaker melee armies. But they need to be protected at all times so
don’t let your melee units dwindle in favour of too many ranged units.
GOLD:
HIT POINTS: 40
DAMAGE: 6
TYPE: Light
Ranged
HOT KEY: ‘2’
Soldier
The soldier is stronger than a Slave and adds
greater defense for archers as they can absorb more
damage. However they are still a weaker unit which is good for early stages of
battle but are no match to stronger units. Keep building soldiers until the
Assassin becomes available.
GOLD:
HIT POINTS: 85
DAMAGE: 11
TYPE: Light Melee
HOT KEY: ‘3’
Assassin
Fast and more
lethal than Soldiers. Assassins have a
small advantage they can do double damage! Studying the backstab skill also
increases the Assassins chance of double damage against units which makes them
a great beginning unit.
GOLD:
HIT POINTS: 100
DAMAGE: 15
TYPE: Light Melee
HOT KEY: ‘4’
Wizard
Are fantastic
upgrade units from archers, much more damage and much more health, a group of
these can cause devastation against weaker melee armies.
Make sure that they are defended by Assassins or Wolf Riders when available.
GOLD:
HIT POINTS: 90
DAMAGE: 12
TYPE: Light
Ranged
HOT KEY: ‘1’
Wolf Riders
This is the first
mounted and medium armoured unit. Against all lighter units this is a much more
powerful melee unit being able to destroy many weaker units by itself. An army of these supported by ranged units are to be
feared.
GOLD:
HIT POINTS: 320
DAMAGE: 30
TYPE: Medium
Melee
HOT KEY: ‘6’
Spider Riders
A lethal ranged
and mounted unit. High HP with higher damage than wizards.
They also poison their targets with their spider poison tipped arrows making a
unit die slowly even after the spider rider might have died. Spider riders can
be the end of a fleeing hero as the hero can do nothing to stop the poison that
might end him before reaching the stronghold for recovery.
GOLD:
HIT POINTS: 220
DAMAGE: 25
TYPE: Medium
Ranged
HOT KEY: ‘Q’
Lion Rider
This is a special
unit that requires research. The lion rider is primarily a melee unit as the
lion itself will scratch and bite at the nearest enemy. However if the lion is
still waiting for its chance to attack the goblin can fire arrows ahead. The
combination ensures that the lion rider causes the maximum damage possible
whilst being alive. The lion rider is slightly weaker that Wolf Riders but in
larger numbers have a huge advantage. Further to this the Elite Lion Rider can
be researched making a much stronger and powerful unit that can easily kill
Wolf Rider/Spider Rider combinations.
GOLD:
HIT POINTS: 280
DAMAGE: 25
TYPE: Medium
Melee/Ranged
HOT KEY: ‘W’
Fire Drake
The Fire Drake is
a Heavy Melee Unit that can take a lot of damage and are best used as a cheap
defence for your ranged units against bigger units. They also do moderate
damage and can be upgraded in both HP and Damage at the same time. Fire Drakes
are great when used with a combination of ranged units as their HP is much
higher for the gold price. However their DAMAGE is not much more than the Wolf Rider
so by themselves there will be no quick victory.
GOLD:
HIT POINTS: 900
DAMAGE: 35
TYPE: Heavy Melee
HOT KEY: ‘E’
Lava Golem
Lava Golems are
very strong Melee units with high HP and High DAMAGE. They are expensive units
however so spend money on these wisely or there won’t be a good return on
investment unless they are successful in killing a lot of weaker units first.
Lava Golems are like moving brick wall defences for your ranged units so take
advantage of their high HP.
GOLD:
HIT POINTS: 4000
DAMAGE: 100
TYPE: Heavy Melee
HOT KEY: ‘R’
Troll
The Troll is the
ultimate ranged unit that throws boulders against their enemies. This unit is
very expensive but as long as they are protected are worth every gold penny! Trolls
in high numbers are nearly unbeatable as they hurl multiple boulders at a time.
Damage is very high and HP is additionally HIGH making this unit a perfect
weapon as long as you have enough gold to support it with defense
from melee units.
GOLD:
HIT POINTS: 1000
DAMAGE: 85
TYPE: Heavy
Ranged
HOT KEY: ‘T’
Dragon Rider
The Dragon Rider
is the most expensive and only flying unit in the game. Causing huge damage and
also gifted with lots of HP make this unit a fantastic weapon of destruction.
No Melee unit can hurt the Dragon Rider so it can kill vast number of units
without even being scratched. The weakness however is larger armies of ranged
units and the enemies stronghold defences. Used as a
combination with ground units this is a perfect support unit that will cause
havoc against your enemy. As the dragon is hard to control each player can only
manage 1 Dragon Rider at a time.
GOLD:
HIT POINTS: 5000
DAMAGE: 200
TYPE: Heavy
Flying Ranged
HOT KEY: ‘Y’
Heroes
Warlock
The Warlock is a
ranged Hero who fires fireballs at enemy units. This is a great advantage as it
means he can stay out in the battle much longer as a support unit. He also has
the ability to cast invulnerability for a short time which is perfect for
facing off against other heroes or making an assault against the enemy
stronghold. Also rapid fireball is great against large number of units or to
finish off an enemy hero.
Warrior
The warrior is a
melee hero unit. His most unique ability is to be able to knock back enemy
units either straight into the air or directly into the ground, this not only
stuns the enemy units but pushes them further back allowing your hero to easily
pass through the melee defences to reach the weaker ranged units. Other ability
is stomp which stuns all surrounding ground units for short time and lastly he
has a ranged rapid fireball attack skill.
Beast Master
The Beast Master
has the ability to Morph into a lion which dramatically increases his speed, HP
and damage. This is a great ability to charge into battle or chase down fleeing
heroes. Other ability is stomp which stuns all surrounding ground units for
short time and rapid fireball attack.
Dragon Guard
The Dragon guard
were Elite Goblins chosen to train and watch over Dragons, they are the
strongest and most lethal goblins and thus entrusted with this dangerous task.
Over-time the goblins were affected by the Dragon Magic and began to mutate to
become more and more like the creatures they watched over. Dragon Guard is a
much stronger hero than others, he has more health and the ability to do two
types of rapid attacks, the first is rapid melee attack which helps him cut
through vast amounts of enemy units in blitzing time and the other is blade
furry as he throws spinning blades at blazing speeds.
Elite Assassin
Trained by the
most cunning of dark Goblins the Elite Assassin has lightning reflexes, speed
unmatched and deadly skills with the bow. The Elite Assassin shoots arrows from
a longer distance making him the most difficult hero to kill. He has the
ability to fire rapid arrows into the enemy’s ranks wiping out whole armies in
a short period of time. Other ability is stomp which stuns all surrounding
ground units for short time.
Upgrades
Upgrades are
managed outside of each level. After each game you will earn experience points
and hopefully increase in level. For each level gain you are awarded 3 ability
points. You can use the ability points for the following:
Kingdom
Advancement:
·
Thrift –
Increases the starting gold by 50 per upgrade point.
·
Masonry –
Decreases the cost of stronghold upgrades by 5% per upgrade point.
·
Fame – Decreases
the unit cost by 5% per upgrade point (I RECOMMEND MAX THIS OUT)
·
Vault – Increases
the interest rate for gold current on hand.
·
Training Master –
Reduce the unit upgrade costs by 5% per upgrade point.
·
Fortitude –
Improves Stronghold HP and Recovery Rate
·
Wisdom –
Increases game start-up experience (So you can hire Archers & Soldiers
straight away)
·
Presence –
Increases reputation points by 50 per upgrade point (I RECOMMEND THIS!)
Hero Mastery:
·
Hero Health –
Increases the hero’s base health by 50 per upgrade point
·
Hero Wisdom –
Increases the hero’s start-up experience by 500 per upgrade point
·
Hero Critical
- Increases the hero’s chance to do
double damage by 5% per upgrade point
·
Learned Hero –
Increases the hero’s experience gain rate by 10% per upgrade point
·
Hero Vampirism –
Adds 3% vampirism (damage that returns to the hero as health) per upgrade
point. (I RECOMMEND THIS!)
Unit Research:
·
Assassin Backstab
– Gives Assassins +20% to do +100 damage per upgrade point (REALLY GOOD WHEN
MAXED OUT – MAKES ASSASSINS GREAT VALUE DURING EARLY STAGES)
·
Unlock Lion Rider
– Unlocks the lion rider (requires 2 upgrade points)
·
Unlock Golem –
Unlocks the Golem (requires 2 upgrade points)
·
Unlock Troll –
Unlocks the Troll (requires 3 upgrade points)(RECOMMENDED)
·
Unlock Dragon
Rider – Unlocks the Dragon Rider (Requires 4 upgrade points)
Spell Research:
·
Fist Power –
Increases Mighty Fist Spell Damage by 30% per each upgrade point
·
Grow Spell –
Increases units health, damage and size.
·
Spell Meteor – Rains
down meteors on your half of the field. A powerful defense.
·
Blood Lust – Blood
Fog covers the land giving all your units 50% more attack damage.
·
Heal Spell – A
Healing Fog covers the land healing your units +50 health per second.